# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
B230 | Got It, Boss | Surge: Score this immediately after an activation if your warband holds one or more objectives in enemy territory. Restricted |
1 | - | - | - | ||||||
B233 | Now Wot? | Surge: Score this immediately after an activation if your warband holds two or more objectives. | 1 | - | - | - | ||||||
B234 | Orruk Kunnin' | Surge: Score this immediately when you play your third or subsequent gambit in this round. | 1 | - | - | - | ||||||
B237 | Berserk Fortitude | Reaction: Play this during an Attack action that targets a friendly fighter, before the deal damage step. Remove any number of Waaagh! counters from that fighter's fighter card. The Attack action has -1 Damage for each counter removed (to a minimum of 1). | - | - | - | - | ||||||
B242 | Brutal Reprisal | Reaction: Play this during an Attack action that targets a friendly fighter and succeeds, before the drive back step. The friendly fighter cannot be driven back, and makes an Attack action that must target the attacker. | - | - | - | - | ||||||
B243 | Eager Advance | Choose one friendly fighter and push them 1 hex. Place one Waaagh! counter on the chosen fighter's fighter card. | - | - | - | - | ||||||
B248 | Brute Charge | Rolls of Smash and Fury are successes for this fighter's Range 1 Attack actions made as part of a Charge action. | - | - | - | - | ||||||
DC262 | Awesome Predator | Hybrid: Score this in an end phase if: You have the Primacy token Or: One or more surviving friendly fighters have one or more Attack actions with a Damage characteristic of 4+. |
1 | - | - | - | ||||||
DC269 | Demolish the Opposition | Hybrid: Score this in the third end phase if: There are no enemy fighters in enemy territory Or: There is no more than one surviving enemy fighter. |
3 | - | - | - | ||||||
DC316 | Scant Resources | Hybrid: Score this in an end phase if: All objectives are held Or: Each player has no unspent glory points. |
2 | - | - | - | ||||||
DC320 | Silver Lining | Surge: Score this immediately after an activation if you have four or more upgrade cards in your hand. You must reveal the power cards in your hand to your opponent(s) when you do so. | 1 | - | - | - | ||||||
DC338 | Wasteland | Score this an end phase if there are no objectives in one or more players' territories. | 1 | - | - | - | ||||||
DC388 | Membranous Wings | +2 Move to the next friendly fighter to make a Charge action. This effect persists until after the next friendly fighter's Charge action. | - | - | - | - | ||||||
DC392 | Outrun Death | Choose one fighter. That fighter is a Quarry. If that fighter is a Quarry, that fighter has +2 Move. This effect persists until the end of the round or until that fighter is taken out of action. | - | - | - | - | ||||||
DC445 | Feral Symbiote | +1 Damage to this fighter's Range 1 Attack actions. After this fighter's activation, give this fighter 1 Hunger counter. Then, if this fighter has 3 or more Hunger counters, deal 1 damage to this fighter. | - | - | - | - | ||||||
DC468 | Primal Lunge | Reaction: After an activation, discard the Primacy token. If you do, this fighter makes one Move action or Attack action. Then discard this card. | - | - | - | - | ||||||
DC476 | Savage Soldier | This fighter has the following cumulative benefits, determined by how many upgrades they have: 2+: +1 Dice to this fighter's Range 1 Attack actions 4+: This fighter's Attack actions have Cleave and Ensnare. |
- | - | - | - | ||||||
DC477 | Savage Speed | This fighter is a Hunter. +2 Move. -1 Defence (to a minimum of 1). |
- | - | - | - | ||||||
DC478 | Savage Strength | This fighter is a Hunter. +1 Damage to this fighter's Range 1 or Range 2 Attack actions. -1 Defence (to a minimum of 1). |
- | - | - | - | ||||||
DC480 | Scavenged Armour | You cannot give this upgrade to a fighter in your territory. When you give this upgrade to a fighter, give that fighter one Guard token. +1 Wounds. |
- | - | - | - | ||||||
DC483 | Silent Helm | Silent Relic This fighter is a Quarry. If this fighter is a Quarry, each time this fighter is the target of an Attack action, one Critical success in the attack roll is considered to be a success instead. If this fighter has three or more Silent Relics, you can re-roll one dice in this fighter's defence rolls. |
- | - | - | - | ||||||
DC484 | Silent Ring | Silent Relic This fighter is a Quarry. If this fighter is a Quarry, this fighter has the following reaction. Reaction: After this fighter's activation, if you have three or fewer power cards in your hand, draw one power card. +1 Dice to this fighter's Range 1 Attack actions if this fighter has two or more Silent Relics. |
- | - | - | - | ||||||
E2 | Branching Fate | Surge: Score this immediately after an Attack action if you roll three or more dice during the attack or defence roll and they all show a different symbol. | 1 | - | - | NewestDuplicate | 9/44 (20.45%) | |||||
E5 | Great Gains | Score this in an end phase if you scored five or more glory points in this round. | 2 | - | - | NewestDuplicate | 23/44 (52.27%) | |||||
E11 | Making a Statement | Score this in an end phase if your warband holds each objective in one opponent's territory. | 3 | - | - | NewestDuplicate | ||||||
E21 | Centre of Attention | Choose one fighter and push each other fighter that is within 2 hexes of the chosen fighter up to 1 hex so that they are closer to the chosen fighter in an order you choose. | - | - | - | NewestDuplicate | 19/44 (43.18%) | |||||
E25 | Daylight Robbery | Roll one attack dice. On a roll of Smash or Critical success take one unspent glory point from one opponent. Restricted |
- | - | - | NewestDuplicate | 4/44 (9.09%) | |||||
E27 | Duel of Wits | Reaction: Play this after an opponent plays a ploy. Draw two power cards. Restricted |
- | - | - | NewestDuplicate | 11/44 (25%) | |||||
E30 | Healing Potion | Choose one friendly fighter and roll one defence dice. On a roll of Block or Critical success Heal (2) that fighter. Otherwise Heal (1) that fighter. | - | - | - | NewestDuplicate | 13/44 (29.55%) | |||||
E35 | Mighty Swing | The first Range 1 Attack action made by a friendly fighter in the next activation has Scything. | - | - | ? | NewestDuplicate | 11/44 (25%) | |||||
E49 | Great Fortitude | +1 Wounds. | - | - | - | NewestDuplicate | 19/44 (43.18%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 37/44 (84.09%) | |||||
H191 | Contest of Equals | Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes). | 1 | - | ? | - | 19/44 (43.18%) |